// /*
//  * @Author: WanYiMing
//  * @Date:2024-05-15-18:37
//  * @Description:
//  */

using Code.Core.Utility;
using Code.GameLogic.BaseClass.Model;

namespace Code.GameLogic.Map.Data
{
    public class BlockEo
    {
        private BaseDescription _baseDescription;

        private bool _isPath;
        
        public bool IsPath
        {
            get => _isPath;
            set => _isPath = value;
        }

        public BaseDescription BaseDescription
        {
            get => _baseDescription;
            set => _baseDescription = value;
        }
        public BlockBo ConventToBo()
        {
            BlockBo baseBo = ExprMapper<BlockEo, BlockBo>.Map(this);
            return baseBo;
        }


    }
}